Wondrous item (tattoo), uncommon (requires attunement)
Produced by a special needle, this magic tattoo is composed of a set of bold lines that frame a concentrated point on the brow, representing knowledge.
As a reaction when you observe another creature within 10 feet using a tool, musical instrument, vehicle, weapon, or armor with which they are proficient, you can speak the tattoo’s command word to gain the observed proficiency for as long as this tattoo is applied on your skin. Your tattoo glows and you feel a slight pinch upon your forehead as you absorb the skill and knowledge. When you gain a proficiency using this tattoo, you lose any other proficiencies gained using this tattoo. Once this property of the tattoo has been used, it can’t be used again until 7 days have passed.
Wondrous item (tattoo), rare (requires attunement)
Produced by a special needle, this magic tattoo is composed of a set of bold lines that frame a concentrated point on the brow, representing knowledge.
As a reaction when you observe another creature within 10 feet using a tool, musical instrument, vehicle, weapon, or armor with which they are proficient, you can speak the tattoo’s command word to gain the observed proficiency for as long as this tattoo is applied on your skin. Your tattoo glows and you feel a slight pinch upon your forehead as you absorb the skill and knowledge. When you gain a proficiency using this tattoo, you lose any other proficiencies gained using this tattoo. Once this property of the tattoo has been used, it can’t be used again until 7 days have passed.
Wondrous item (tattoo), common (requires attunement)
Produced by a special needle, this magic tattoo is composed of a set of bold lines that frame a concentrated point on the brow, representing knowledge.
As a reaction when you observe another creature within 10 feet using a tool, musical instrument, vehicle, weapon, or armor with which they are proficient, you can speak the tattoo’s command word to gain the observed proficiency for as long as this tattoo is applied on your skin. Your tattoo glows and you feel a slight pinch upon your forehead as you absorb the skill and knowledge. When you gain a proficiency using this tattoo, you lose any other proficiencies gained using this tattoo. Once this property of the tattoo has been used, it can’t be used again until 7 days have passed.
Wondrous item (tattoo), rare (requires attunement)
Produced by a special needle, this magic tattoo symbolizes the sanctity of flesh.
While this tattoo is applied on your skin, it magically wraps around your teeth to create sharp fangs that allow you to turn your unarmed strikes into a savage bite. Your fanged maw is a natural magic weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. You have a +1 bonus to attack and damage rolls you make with this bite.
Wondrous item (tattoo), uncommon (requires attunement)
Produced by a special needle, this magic tattoo is composed of curved lines that symbolize fluidity and adaptability.
As an action, you can speak the tattoo’s command word to make your face look exactly like that of another creature’s for 1 hour, or until you end the effect as a bonus action. You must have clear vision and be within 30 feet of the creature’s face you wish to copy. While you are disguised in this way, a creature can make a DC 13 Investigation (Intelligence) check to inspect your appearance. On a success, the creature is able to see through your disguise.
Wondrous item (tattoo), legendary (requires attunement)
Produced by a special needle, this magic tattoo symbolizes enlightenment. While this tattoo is applied on your skin, your Wisdom score increases by 2, to a maximum of 20. You also have advantage on all Wisdom (Perception) checks relying on sight and can see invisible creatures and objects out to a range of 30 feet.
Wondrous item (tattoo), uncommon (requires attunement)
Produced by a special needle, this magic tattoo represents symmetry.
As an action, you can speak the tattoo’s command word to cause the tattoo to detach from your skin and reform as a tiny floating orb for 1 hour. As a bonus action, you can move the orb up to 30 feet in any direction.
For the duration, you can close your eyes and see through the orb’s perspective (no action required). It grants you darkvision up to 60 feet, and is able to see through both magical and nonmagical darkness. During this time, you are blind with regard to your own senses.
The orb is absorbed back into your skin if it is ever more than 60 feet away from you, becomes the target of an attack or spell, or if you use a bonus action to siphon it back onto your skin. Once used, the tattoo can’t be used again until the next dawn.
Wondrous item (tattoo), uncommon (requires attunement)
Produced by a special needle, this magic tattoo is composed of symbols that symbolize gateways into one’s soul.
This tattoo has 4 charges and regains 1d2 + 1 expended charges daily at dawn.
As a bonus action, you can expend 1 charge to magically augment your ability to connect with others. For 1 minute, you gain advantage on Wisdom (Insight) checks directed at one humanoid creature within 10 feet of you that you can see and that can see or hear you.
Wondrous item (tattoo), rare (requires attunement)
Produced by a special needle, this magic tattoo represents mighty winds.
This tattoo has 6 charges and regains 1d3 + 1 expended charges daily at dawn.
As an action, you can expend 1 or more charges to unleash an extraordinary volume of air, in a 30-foot cone. Each object that weighs 200 lbs or less and that isn’t being worn or carried, as well as each creature of a size equal to or less than your own, must make a DC 15 Strength saving throw. On a failure, for each charge expended, a creature takes 1d6 bludgeoning damage and is pushed 10 feet away from you.
Wondrous item (tattoo), uncommon (requires attunement)
Produced by a special needle, this magic tattoo symbolizes wisdom.
As an action, you can hold your finger up against your lips and release an invisible 60-foot cone of magical energy. Each creature in the cone must succeed on a DC 13 Constitution saving throw or become unable to produce a sound from their mouth for 1 minute. The tattoo can’t be used this way again until the next dawn.
Wondrous item (tattoo), common (requires attunement)
Produced by a special needle, this magic tattoo is comprised of linked shapes representing a strong mental bond.
As a bonus action, you can speak the tattoo’s command word and create a telepathic link between you and a creature of your choice within 60 feet of you. You cannot create a telepathic link with a creature that has an Intelligence score of 3 or lower, or creatures that don’t understand any language. If the creature is unwilling to create a telepathic link with you, you must make an Intelligence check contested by its Intelligence check. On a success, you successfully create a telepathic link as described. On a failure, no telepathic link is created.
Until you select another creature to create a telepathic link with or use a bonus action to end the effect, you and the target can communicate telepathically whether or not you have a common language. The communication is only possible as long as you and the target remain within 120 feet of each other.
Wondrous item (tattoo), legendary (requires attunement)
Produced by a special needle, this magic tattoo symbolizes a blinded mystical eye.
As an action, you can speak the tattoo’s command word and make the ink separate from your skin. For the next minute, or until you use a bonus action to end the effect, it surges around as a stormy, ink-filled, 20-foot-radius sphere. Within the area, spells can’t be cast, summoned creatures disappear, and magic items (other than the tattoo itself) become mundane. Any spells and other magical effects can’t extend through the storm or be cast through it. Until the effect ends, the storm moves with you, centered on you. Once used, the tattoo can’t be used again until the next dawn.
Wondrous item (tattoo), legendary (requires attunement)
Produced by a special needle, this magic tattoo is fashioned after a heavy crown once worn by a being that commanded terrible power.
As an action, you can speak the tattoo’s command word, causing small globules of magical golden ink to leak from your tattoo and travel down your body onto your fingertips. For the next minute or until you use a bonus action to end this effect, any object you touch turns into solid gold until the next dawn.
If you touch a creature, it must make a DC 17 Constitution saving throw. On a failed save, the target is restrained and begins to turn to gold. While restrained in this way, the target must repeat the saving throw at the end of its next turn, becoming petrified on a failure or ending the effect on a success. A creature petrified in this way must make a DC 17 Constitution saving throw at the start of each of its turns or remain petrified. On a success, the creature is no longer petrified.
Once used, the tattoo can’t be used this way again until the next dawn.
Wondrous item (tattoo), rare (requires attunement)
Produced by a special needle, this magic tattoo symbolizes mental domination.
This tattoo has 6 charges and regains 1d3 + 1 expended charges daily at dawn.
As an action, you can spend 1 charge to cast the suggestion spell (save DC 15). As part of the action to cast suggestion, you can spend 2 additional charges to target another creature within the spell’s range with the same spell.
Wondrous item (tattoo), uncommon (requires attunement)
Produced by a special needle, this magic tattoo represents the act of opening one’s eyes.
This tattoo has 3 charges and regains 1d2 + 1 expended charges daily at dawn.
As an action, you can speak the tattoo’s command word and expend 1 charge. For the next minute, you have darkvision and can see into and through solid matter, out to a range of 30 feet. While this property is being used, solid objects within that radius appear ghostly and transparent.
Wondrous item (tattoo), rare (requires attunement)
Produced by a special needle, this magic tattoo represents the influence of another upon your words.
This tattoo has 3 charges and regains 1d2 + 1 expended charges daily at dawn.
As an action, you can expend 1 charge to point your finger towards a creature you can see within 120 feet of you and speak a message of ten words or less. The target is magically compelled to relay that message as you speak it. Aspects of your message such as tone and inflection are retained. An unwilling creature must succeed on a DC 15 Charisma saving throw, or be unable to resist relaying your message. Creatures that can’t be charmed are immune to this effect. After the message is relayed, the creature knows it was manipulated by you.
Wondrous item (tattoo), uncommon (requires attunement)
Produced by a special needle, this magic tattoo symbolizes a set of royal gates.
As an action, you can speak a short message of twenty words or less. Each creature of your choice that you can see within 120 feet of you hears the message in its mind and recognizes you as the sender if it knows you. After you activate the tattoo, it can’t be activated again until the next dawn.
Wondrous item (tattoo), uncommon (requires attunement)
Produced by a special needle, this magic tattoo represents the dissemination of information.
As an action, you can invoke the tattoo to conjure a magical glass surface up to 30 feet wide and 30 feet long on a point that you can see. The surface lasts for 10 minutes or until you end the effect as a bonus action. For the duration of the effect, everything you see appears on the glass surface and all sounds you hear project from the glass at five times the volume you hear them. The image is translucent but recreates exactly what you are seeing and hearing at the moment. After you activate the tattoo, it can’t be used again until the next dawn.
Wondrous item (tattoo), legendary (requires attunement)
Produced by a special needle, this magic tattoo symbolizes renewed purpose.
This tattoo has 6 charges, and it regains 1 charge for each leveled spell you cast.
As an action, you can expend any number of charges and regain one expended spell slot of 2nd level or higher, equal to the number of charges expended. When this property of the tattoo is used, it releases a small blast of air that can cause leaves to rustle, windows to shut, or clothing to ripple.
Wondrous item (tattoo), rare (requires attunement)
Produced by a special needle, this magic tattoo represents an utterly disgusting creature.
While this tattoo is applied on your skin, whenever a creature looks at your face, the tattoo’s illusion magically changes its appearance to best repulse the creature who observes it. A creature that uses its action to examine your face can discern that it is being magically altered with a successful DC 15 Intelligence (Investigation) check.
You can also use an action to speak the tattoo’s command word and amplify its effects until the start of your next turn. At the start of its turn, each creature that can see you must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If the creature ends its turn in a location where it doesn’t have line of sight to you, the effect ends for that creature. Once used, this property of the tattoo can’t be used again until the next dawn.
Wondrous item (tattoo), uncommon (requires attunement)
Produced by a special needle, this magic tattoo represents loss of sight.
As an action, you can speak the tattoo’s command word and cause its magics to seal your eyes shut for 1 hour. For the duration, you lose your normal visual senses and gain blindsight out to 60 feet. You are blind beyond this radius. You can perceive all creatures and objects within that range unless their presence is completely obscured by magical means.
Wondrous item (tattoo), rare (requires attunement)
Produced by a special needle, this magic tattoo is composed of interconnected spheres and lines representing the laws for equivalent exchange.
While this tattoo is applied on your skin, your Intelligence score is 19. It has no effect on you if your Intelligence is already 19 or higher. You can use an action to cast the levitate spell at will on one object not being worn or carried by another creature that you can see within 60 feet of you.
Wondrous item (tattoo), uncommon (requires attunement)
Produced by a special needle, this magic tattoo represents one’s sense of smell.
While this tattoo is applied on your skin, you have advantage on Wisdom (Perception) checks that rely on smell. Your smell is so acute you can detect the presence of any corporeal creature whose scent isn’t magically masked within 60 feet of you. You don’t know their exact location, just that they are within that proximity.
Wondrous item (tattoo), very rare (requires attunement)
Produced by a special needle, this magic tattoo represents unparalleled dominance over the written word.
While this tattoo is applied on your skin, your Intelligence score increases by 2, to a maximum of 20. You can also understand and read any written language you see. Additionally, you are able to read and process written information at ten times the average speed.
Wondrous item (tattoo), rare (requires attunement)
Produced by a special needle, this magic tattoo always comes in pairs with indistinguishable designs representing two spirits forever intertwined.
While this tattoo is applied on your skin and its matching pair is also applied upon another creature, you both gain a +1 bonus to your ACs and saving throws while you are within 30 feet of each other. In addition, while you are within 5 feet of each other, you both gain a +1 bonus to attack rolls and damage rolls.
You are also able to communicate telepathically with each other whether or not you share a common language, unless either of you has an Intelligence of 3 or lower or doesn’t speak any language. The communication is possible over any distance, though it can’t extend to other planes of existence.
Wondrous item (tattoo), rare (requires attunement)
Produced by a special needle, this magic tattoo is comprised of wavy lines representing descending flames.
This tattoo has 4 charges regains all expended charges daily at dawn.
As an action, you can expend 1 or more charges to emit two crimson beams of lights from your eyes in 5-foot-wide, 30-foot-long line. Each creature in the line must succeed on a DC 15 Dexterity saving throw or take 3d6 fire damage for each charge you spend and be pushed back 5 feet.
You can also expend 3 charges as an action to expel the energy stored within the tattoo in a haphazard manner. Each creature within 30 feet of you must succeed on a DC 15 Dexterity saving throw or be struck by this energy, taking 8d6 force damage and becoming blinded until the end of its next turn.
Wondrous item (tattoo), rare (requires attunement)
Produced by a special needle, this magic tattoo symbolizes focus and determination.
While this tattoo is applied on your skin, whenever you have less than half your maximum hit points, the tattoo flows along your veins and wraps around your equipped weapon for the duration that you continue holding that weapon. When you hit a creature with a melee attack using this equipped weapon, the target takes an additional 1d6 force damage.
When you have less than a quarter of your maximum hit points, the tattoo begins to flash in time with your heartbeat, granting you advantage on all attack rolls.
Wondrous item (tattoo), uncommon (requires attunement)
Produced by a special needle, this magic tattoo represents a common tool used to decide one’s fate.
While this tattoo is applied on your skin, you can call on the divine magic imbued within its design (no action required) to reroll one attack roll, ability check, or saving throw. You must use the second roll. The tattoo emits a bright white light in a 40-foot radius and dim light for an additional 40 feet for 1 minute after this property is used. The tattoo can’t be used again until the next dawn.
Wondrous item (tattoo), very rare (requires attunement)
Produced by a special needle, this magic tattoo represents divine sight.
This tattoo has 3 charges and regains 1d2 + 1 expended charges daily at dawn.
While this tattoo is applied on your skin, when you hear a creature within 5 feet of you make a statement, you can use your reaction to expend 1 charge and cause the creature to make a DC 16 Wisdom saving throw. On a failed save, if the statement they had just spoken contained any lies, they must repeat the statement containing only truths. The creature can be evasive in its second statement as long as it directly corrects any lies it had previously told. You know whether the creature succeeds or fails on its saving throw and your eyes glow brightly as this property is used.
Wondrous item (tattoo), uncommon (requires attunement)
Produced by a special needle, this magic tattoo represents a common tool used to decide one’s fate.
While this tattoo is applied on your skin, you can call on the divine magic imbued within its design (no action required) to reroll one attack roll, ability check, or saving throw. You must use the second roll. The tattoo emits a bright white light in a 40-foot radius and dim light for an additional 40 feet for 1 minute after this property is used. The tattoo can’t be used again until the next dawn.
Wondrous item (tattoo), rare (requires attunement)
Produced by a special needle, this magic tattoo represents a guarded secret.
While this tattoo is applied on your skin, whenever you take damage while you are concentrating on a spell, you have advantage on the Constitution saving throw made to maintain your concentration.
Fortitude. If you fail a Constitution saving throw made to maintain your concentration after taking damage, you can choose to double the damage you received and succeed instead (no action needed). Once this property of the tattoo is used, it can’t be used again until the next dawn.